Min_Items_Dropped_On_Destroy, Max_Items_Dropped_On_Destroy, and Item_Dropped_On_Destroy options for placeable items.SalvageItem option for placeable items when picked up below 100% health.Delete_After_Filling_Target option for fuel items."-DisableLightLODs" command-line flag.Option to use custom sized crosshair rather than size calculated from spread.As a precaution it can be disabled by default on the backend if the update goes poorly, and you can disable it with this command-line option if necessary: -UseLevelBatching=falseįor more information there are two new articles intended for map developers: According to the Steam hardware survey ~96% of players have 8+ GB of RAM now, so with some useful improvements it has been re-enabled. There was a similar update several years ago, but it had to be disabled because it used too much memory (RAM) for some players - actually reducing performance and/or crashing. This update should bring a noticeable performance increase on vanilla maps, and curated/modded maps too if/when the map creators opt-in. Legacy airdrop/location node conversion not assigning instance ID.Loading screen not appearing between clicking exit and reaching the main menu.Interior culling size of several objects.Some inconsistencies when enabling/disabling crosshair.Extremely small network positions off by one.Misaligned UVs on player/zombie ragdoll neck.Animal collider not getting disabled on server.Some inconsistent skin/cosmetic emissive intensity values.Transparent pixels in supersampled screenshots.Pooled effects getting prematurely destroyed.Teleport animals that fall out of the map to a valid spawnpoint.Stereo not *playing* the tracks not installed on the server, rendering the change in the previous update pointless.Terrain tool weight target option can be used with auto foundation option.Semi-auto repairing melee items play an impact sound.Allow masks to work as underwater breathing apparatus with backpack.Slide while standing on zombie's/animal's head.Slightly increase zombie vertical attack range by 0.1 meter.Use same collision height (2 meters) for all zombie types.Assets with duplicate guid are now skipped during registration rather than assigning a new guid.Improved and re-enabled batching of level objects and trees.Per-location option to hide from map UI.Valentine's day holiday condition for secret admirer note quest on Liberator."-UseLevelBatching=true/false" command-line option."-DisableCullingVolumes" command-line flag.Exclude_From_Level_Batching option for objects and trees.Exclude_From_Culling_Volumes option for objects.Instantiated_Item_Name_Override and Instantiated_Attachment_Name_Override options to simplify workarounds for animation component."Manual Object Culling" volume type which replaces/improves old per-object-asset LOD area settings. Option to use the classic crosshair shape.
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